The Long Dark

The Long Dark: Alpha Update v.136 veröffentlicht

Gestern Abend hat Hinterland ein neues Update für The Long Dark veröffentlicht. Das Spiel kann derzeit via Early Access erworben und gezockt werden. Dabei steht der Sandbox-Modus zur Verfügung. Mit dem jüngsten Update – v.136 – wurden unter anderem Exploits ausgemerzt und die Performance verbessert. Unten könnt ihr einen Blick auf die Patchnotes werfen, denen ihr weitere Details entnehmen könnt.

* General art optimization should result in shorter initial load and noticeable performance improvements across the board
* Tampering of save data will result in survival time not being uploaded to Leaderboards.
* Game saves automatically when entering an interior. This will prevent abuse of the savegame system to re-roll interior loot.
* Fixed issue with some long dropdown menus getting cut off.
* Fixed bug where time would accelerate forever when opening the Survival Panel during a Harvest or Repair action.
* Slightly increased the Calorie/hour costs of Walking and Running.
* Slightly increased the Calorie/Kg cost of carrying inventory.
* The Hatchet and Hunting Knife can now be harvested.
* Harvesting values for all Tools have been tuned for duration and what they produce.
* Increased the Repair improvement value for the Hunting Knife.
* Reduced the „per use“ Condition decay of the Hatchet, Hunting Knife, and Prybar
* Slightly reduced the per/Litre cost of Boiling water.
* Added some new loot to the Dam.
* Tuned the Rifle Ammo spawn in Trapper’s Homestead.
* Tuned the availability of Rifle Ammo in the Safe loot table.
* Tuned Locker and Metal Desk loot tables.
* Improved Persona selection UI.
* Fixed bug with Dysentery where it would be removed when transitioning to a new scene.
* Wolves no longer run from deer. 
* Tuned wolf population density.
* Slightly reduced chance of wolf fleeing when player sighted.
* Arrow keys will now rotate safe dial.

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