The Long Dark

The Long Dark: Letztes großes Update für 2014, nun auf Deutsch

Gestern Abend wurde das 18. Update für The Long Dark veröffentlicht. Dies ist auch gleichzeitig der letzte große Patch für 2014. Mit der Version v.181 gibt es nun auch zwei neue Sprachen für das Spiel: deutsch und russisch. Darüber hinaus hat Entwickler Hinterland natürlich diverse Fehler behoben, neue Items integriert und an der Balance geschraubt. So gibt es nun etwa diverse neue Kleidungsstücke, die hergestellt werden können.

Unten findet ihr die Liste mit den Patchnotes. Darüber hinaus wurde bereits ein Hotfix veröffentlicht. Auch von dem findet ihr unten die Patchnotes.

Changelist v.181


* Added Experience Modes to the game: Pilgrim, Voyageur, Stalker. Players can now select their preferred experience, between Exploration-focused, Survival-focused, or a balance. Wildlife presence, Supply availability, item decay, and Condition effects have been tuned per experience mode. 
* Complete overhaul of Supply distribution, to ensure key Tools can be found. General availability of Clothing and Food has been reduced (outside of Pilgrim). 
* Added German and Russian translations to the game. These are selectable from the Display settings. 
* Added new Craftable clothing items: Rabbitskin Mitts, Deerskins Boots, Wolfskin Coat 
* Added new Hot Drinks: Coffee, Tea, and Soup can all be heated to provide buffs to Warmth, Fatigue, etc. Canned beans can now also be cooked and eaten hot. 
* UI improvements for Struggle, First Aid, Crafting, Repair, Harvest, Foraging, and Rest. 
* Falling Through Ice will now result in clothing getting wet and immediate Freezing state. Wet clothing will Freeze if not dried near a fire. 
* New Exploration music.


* Added support for Multi-Monitor play, including wider aspect ratios and FOV. 
* There is now a possibility for Shelters to spawn as unsearchable, burnt husks. 
* General art updates throughout, including a beautification pass on Mystery Lake and Coastal Region. 
* The Rifle now has muzzle smoke and hit/miss effects. 
* Interior lighting brightened up for daytime. 
* Length of Day/Night has been increased. 
* General tuning on Decay rates for Clothing items, to reflect longer average survival times. 
* Reduce per-use decay on the Firestriker Tool. 
* Improvements to Save Game UI elements. 
* Improvements to Game Clock „passage of time“ UI elements. 
* Partial progress will be awarded for cancelled Crafting, Repair, Harvest, and Foraging actions. 
* Players will now have more breathing room from Wolves when exiting interiors (Stalker Mode excluded) 
* Firelog heating characteristics have been retuned. 
* New Leaderboards for Voyageur and Stalker Experience modes. 
* Updated Antibiotics bottle and First Aid UI art to distinguish more clearly from Painkillers. 
* Improved Night Sky starfield. 
* Reduced clothing damage from Blizzards. 
* Crafting now always succeeds provided the player has the required Materials. 
* Wolves will now Flee for much longer when bleeding out, improving the chasing & tracking gameplay 
* Fixed bugs causing injured wildlife to despawn.


* Fixed issue where Fuel was consumed when cancelling Firestarting. 
* Fixed issue with unlit flares and lanterns igniting when clicking to go through a loading zone. 
* Made Ctrl, Alt, and Apple keys available for binding on Mac. 
* Fixed crash when wolf attacked player at the moment a flare was being ignited. 
* Fixed save/restore issues with stoves and campfires outdoors. 
* Fixed „Exploration Game“ achievement; it is now obtainable. 
* Fixed issue/exploit with being able to start a fire inside a car (and then get inside the vehicle and not be burned). Now you cannot set fires in or under vehicles. 
* Fixed bug with player sometimes falling through world when restoring game while on a slope. 
* Fixed bug with the heat from fires not restoring after a save/load or scene transition.

Changelist for v.182 Hotfix

* Fixed issue with loot being reset inside some structures (when playing from old save) 
* Fixed issue with wolves attacking player while sleeping outdoors in Pilgrim Mode 
* Fixed issue with incorrect time lapse popup sometimes appearing when harvesting items 
* Fixed issue with some trees not having correct collision shape 
* Fixed LOD popping issue on telephone poles 
* Fixed bug with male voice always being used when drinking 
* Performance improvement for outdoor scenes when ground foliage present


Unterstütze meine Arbeit über

Siehe auch


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