Homeworld Remastered Collection

Homeworld Remastered Collection: Erstes Update ist online

Am 25. Februar veröffentlichte Gearbox Software die Homeworld Remastered Collection. Nun hat man das erste Update für das Weltraumstrategiespiel bereitgestellt. In erster Linie behebt der Patch Fehler. Dieser könnt ihr weitere Details zum Update entnehmen.

NOTE: All in-game audio was mastered and intended to be heard at 100% volume – for optimal experience, we recommend setting all in-game volume sliders to 100%

  • Fixed an issue where Windows DPI scaling could cause the game to display in an unusable resolution 
  • Increased size of anomaly pings to make them more readily visible 
  • Restored disabled button states to campaign games 
  • Added launcher text to indicate DLC download state 
  • Addressed improper UV maps on some units 
  • Various audio fixes 
  • Various fixes to ships and weapons 
  • Fixed weapon audio in Remastered versions to be faithful to classic versions 
  • Added „reset video settings to default“ function to the launcher 
  • Addressed an issue where the screen could go black if an in-engine cut-scene is interrupted 
  • Game now allows windowed resolution at full desktop size 
  • Added OpenGL version check to launcher 
  • Added more detailed error messaging

Homeworld 1 Remastered: 

  • Mission 07 – Addressed an issue where the Kadeshi mothership could disappear 
  • Mission 10 – Addressed an issue where the objective „Destroy All Enemy Forces“ fails to complete 
  • Fixed an issue where attempting to load an incompatible save would cause a loading screen to appear during gameplay 
  • Fixed improper letterboxing in Mission 03 cinematic9 
  • Addressed an issue where dust clouds and nebulae were not auto-collected by resource collectors 
  • Mission 02 – Fixed an issue where the objective „Salvage the Khar-Selim“ might not complete 
  • Mission 06 – Adjusted asteroid field visuals and functionality to improve mission balance

Homeworld 2 Remastered: 

  • Disabled resource collector research during tutorials

Multiplayer BETA: 

  • Taiidan sensor array ping now functions in multiplayer matches 
  • Increased multiplayer lobby limit to 8 players 
  • Addressed an issue where multiplayer lobbies could get stuck in the „Connecting“ dialog 
  • Fixed an issue where multiple checkboxes could appear in certain dialogs 
  • Addressed an issue where a player disconnecting from the game while in the lobby could cause the host to crash 
  • Addressed an issue where clients could become stuck in the lobby when host gets disconnected 
  • The game now checks for Beta opt-in status when inviting a friend 
  • Added password icon to password-locked games in the server browser 
  • Reduced kamikaze damage on the Vaygr Interceptor to be in-line with other fighters 
  • Addressed a crash which could occur under certain circumstances when launching the game from a friend invite 
  • Added new loading screens 
  • Various stability improvements 
  • Addressed a rare issue where games could become stuck on an infinite loading screen 
  • Added server distance filter

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