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My Time at Sandrock Logan Strikes Back Update ist da

Das My Time at Sandrock „Logan Strikes Back“-Update steht nach einer kurzen Verzögerung zur Verfügung. Ursprünglich war die Bereitstellung bereits für den 30. August geplant. Aufgrund eines Corona-Ausbruchs und des damit einhergehenden Lockdowns mussten diese Pläne geändert werden.

Das My Time at Sandrock Logan Strikes Back Update benötigt 3,6 Gigabyte Speicherplatz auf eurem PC. Das Update erweitert die Story und bringt einen neuen Dungeon. Dazu kommen neue Winterfeierlichkeiten, die an den Vorgänger My Time at Portia erinnern sollen.

Die Workshop-Größe wurde weiter angehoben und es gibt nun zusätzliche Anpassungsmöglichkeiten in Form neuer Items. Abgerundet wird das My Time at Sandrock Logan Strikes Back Update durch den Abschluss des ersten Teils vom Optimierungs-Plan. Die aktuelle Version bietet schnellere Ladezeiten und eine bessere Framerate laut Pathea Games.

Mit dem neuen My Time at Sandrock-Update werden im Spiel einige der neuen Dinge noch nicht übersetzt sein. Betroffen sind Deutsch, Französisch, Spanisch, Italienisch und Koreanisch. Für die Lokalisation ist ein externes Unternehmen verantwortlich. Pathea Games geht davon aus, die Übersetzungen zwischen dem 07. und 09. September 2022 zu erhalten. Im Anschluss werden sie im Spiel integriert.

My Time at Sandrock Logan Strikes Back Trailer

My Time at Sandrock Logan Strikes Back Updatenotes

Added:
  • Added more main story
  • Added a new festival: Winter Solstice
  • Added the party system, players can purchase the banquet table from the game center now.
  • Added some NPC romance stories, such as Fang, Arvio, Ernest, Elsie, Amirah, and Heidi ( more stories will be updated in the future)
  • Added some eligible NPCs that can play/date, such as Catori, Justice, etc.
  • Added some NPCs‘ reactions to players, such as haircuts, etc.
  • Added some items to workshop customization, such as doors and windows, fittings, fences, etc.
  • Added a new commission board for farming harvests
  • Added some weapons and gear
  • Added and optimized some tutorials
  • Added new areas on the Civil Crops commission board
  • Added some furniture custom styles, and the same furniture can unlock more types now
  • Added a new Firearm: Rifle
  • Added male and female players with a face shape
  • Added a new hairstyle, a new bangs, a new ponytail, and the freckle
  • Added a new recipe tab in the store, making it easier for players to buy blueprints
  • Added data collection system based on new content
  • Added more voice acting for new content
  • Added the 2nd Hazard Ruin, Shipwreck Ruins will open after some story content
  • Added some gameplay to dungeons in the game
  • Added Hidden Room and Scrooge McMoles to Abandoned Ruins
  • Added a quest backpack that automatically stores items used only for missions, freeing up backpack space for other items
  • Added a Sandwall, which will be unlocked after Heidi’s side quest. Once unlocked, you can find it in the workshop construction UI;
  • Added appearance changes for fences and gates, which can be found in the workshop construction UI
  • Added Civil Corps commissions, you can pick up new types of commissions from the Civil Corps Commission Board the next day after completing the related quest.
  • Added user feedback button in the system menu
  • Added the ability to dye some furniture
  • Added Yakamel stations in the desert area
  • Added new decorations to the Church dormitory, museum level 2, and game center level 2
  • Added the option to mute the game when switching to the background
  • Added NPC exhaustion so NPCs will be exhausted for a certain amount of time when their health is low
  • Added Justice’s mounting behavior
  • Added some screenshots for new cut scenes
  • Added daily dialogue between Nemo and CoCo
  • Added some high-star commissions
  • Added 5 songs to the OST

 

Optimization and adjustment:
  • Increased the level of the workshop to level 10, making it much larger
  • Adjusted the festival reminder to make it clear
  • Adjusted the qualified items in the backpack so they are consumed first
  • Optimized the display of items to show the attributes clearly
  • Optimized the NPC’s mood words
  • Optimized operation and display of the planting system
  • Optimized the display of the hazardous ruins‘ rewards and added a BUFF machine to help players.
  • Optimized quest tracking and quests in letters can now be tracked too
  • Optimized the display of special effects when opening a door
  • Optimized the automatic disengagement from planting so that it no longer disengages on the fence edge
  • Optimized the endings of the battle music after defeating the boss
  • Adjusted the EXP required for leveling up and where to get the corresponding EXP
  • Optimized the information display above the monster’s head so that it hides until the battle begins
  • Updated the Sandrock map to include dynamic icons such as cranes and bridges.
  • Improved item quality display in the quest tracking and quest submission UIs.
  • Optimized the layout of the Settings UI.
  • Optimized and adjusted the name and price of each item in the workshop customization
  • Optimized the performance of NPCs‘ jealousy, and they can soothe their emotions by gifting the special item.
  • Optimized the pathfinder in the workshop
  • Optimized equipped icons
  • Optimized logic for interrupting play/date schedules during festivals
  • Optimized directions during battle
  • Optimized item count in quest tracker; now counts items in storage boxes.
  • Optimized the face for Mian, Amirah, Grace, Catori, Qi, Owen, and Mint
  • Replaced Logan’s mount with goat
  • Adjusted the appearance of the Abandoned Ruins Tutorial icon
  • Adjusted a few NPCs‘ settings so that NPCs following the builder could join the fight from a greater distance.

We have optimized the frame rate and loading time of entering and exiting doors in the first stage, and the dungeons, mining areas, and some other aspects of the game will be the next stage of optimization;
The specific performance optimization items are as follows:

  • Added the setting of character visualization distance, which can be adjusted manually
  • Reduced the consumption of the character vision updates
  • Reduced the consumption of minimap updates
  • Reduced the consumption of AI update
  • Reduced the consumption of character pathfinding
  • Reduced the consumption of plants‘ update
  • Reduced the lag when generating models
  • Reduced the consumption of some spaces and locations
  • Removed special effects outside the field of view
  • Reduced the time to enter and exit the main scene, the commerce, and the workshop

 

Fixed:
  • Fixed the issue that GooGo band doesn’t play music
  • Fixed Fang and X’s teleport issue
  • Fixed an issue where builders were qualified to join the dance competition in the second year
  • Fixed an issue where units attacking simultaneously on the battlefield exceeded design values
  • Fixed an issue where the player’s horse would illegally ram open the automatic door
  • Fixed an issue where threats from some monsters did not work after resuming battle.
  • Fixed an issue where Burgess could behave strangely after picking up the Where’s Mian quest.
  • Fixed missing countdown timer in Year 2 Festival event.
  • Fixed furniture rotation not working when dyeing furniture
  • Fixed several issues related to taking pictures with Zeke
  • Fixed an issue where monster threats and range attack targets were not matching
  • Fixed an issue when taking group photos with  NPCs
  • Fixed an issue where some monsters would hide abnormally when attacking
  • Fixed an issue where some monsters were not limited to the maximum number of monsters they could attack the field
  • Fixed an issue where quest reminders could display a different language if the player had previously switched languages.
  • Fixed an issue where the sitting posture would sometimes become strange after entering the haircut UI
  • Fixed an issue where the controller would trigger the event reminder option twice in the calendar.
  • Fixed an issue where audio would sometimes not play.
  • Fixed an issue where the mount followed into other scenes
  • Fixed an issue where it was not possible to leave a gathering sometimes.
  • Fixed anomalous performance related to bullet hit effects.
  • Fixed some oversized display issues such as quest exclamation mark on the map
  • Fixed player toughness display issue, so toughness can now display properly as long as it is subtracted
  • Fixed the icon display issue when the machine is full of sand coverage
  • Fixed an issue where the camera would sometimes be recognized as a landscape photo
  • Fixed the issue that the shadow of the Running of the Yakmel scene was too dark
  • Fixed the issue where Yakmels were blocked by fences and could not enter the field during the Running of the Yakmel
  • Fixed the issue where general commissions may lead to game stuck. Please give up problematical commissions.
  • Fixed Dr.Fang’s AI
  • Fixed the issue of abnormal automatic reloading
  • Fixed the issue where players take commissions asking for a high-quality item but can’t refine it.
  • Fixed the issue where the quality of furniture or machines would be reset when destroying and putting them out immediately in the Home Edit mode.
  • Fixed display issues that some items costing 1 SP
  • Fixed the footprints issue in Sandrunning
  • Fixed the issue that the Caretaker stepped NPC’s head
  • Fixed the issue that the Caretaker stands in the wrong position in Stage 3
  • Fixed the display issue for Album keyboard shortcuts
  • Fixed error reports for the FOV system.
  • Fixed the issue where the mission Cheery Conspiracy could bring to black screens
  • Fixed the issue where the Protective Suit would not block sandstorm effects
  • Fixed the issue where banquet decorations were not destroyed the day after the party
  • Fixed the issue where NPCs would not be able to back to the party state when loading the save in an ongoing party.
  • Fixed some NPCs‘ incorrect reactions
  • Fixed the issue that triggered the wrong conversation when the doctor was cleaning the cemetery
  • Fixed the issue where NPCs chase players and greet them
  • Fixed an issue where there was no quest tracking target after constructing Hydrogel in the mission Moisture Farm Blues
  • Fixed the issue where opened chests were repeatedly refreshed
  • Fixed the issue where drinking tea after submitting the quest item would get stuck in the mission Salted Fish Blues
  • Fixed the wrong prompt when switching controllers in the save screen
  • Fixed the issue where players get no rewards in mini-games would lead to errors
  • Fixed the issue where Social Energy was not immediately displayed after loading the save in an ongoing play/date event
  • Fixed the issue where the number of events played during play/date was not saved
  • Fixed an issue where it was not possible to modify attack direction when attacking with non-weapon items
  • Fixed the issue where NPC’s sand hat was not deleted the next day after loading the save of the day sandstorm comes
  • Fixed the issue where the camera of the mini-game Whac-a-mole was coved by stones after upgrading the Game Center
  • Fixed an issue where Game Center would be placed in strange places
  • Fixed an issue where deleting a save would report an error if the save space was full
  • Fixed an issue where meerkats were unable to interact
  • Fixed an issue where the quest, Bringing a Smile, on Day 2 would fail if the quest, Cheery Conspiracy, were activated at the same time
  • Fixed an issue where footsteps in the depths of the desert were incorrectly reported
  • Fixed an issue where new books could not be placed in storage boxes
  • Fixed an issue that prevented Banjo and Coco from interacting
  • Fixed interaction issues when leveling NPCs are riding horses
  • Fixed an issue where Nia’s mouth was not working correctly
  • Fixed an issue where abnormal fall damage could occur after exiting a Desert Cave
  • Fixed some landscape issues in Eufala Salvage Ruins
  • Fixed the overlapping issues with letter newspaper bookmarks
  • Fixes some errors in learning skills
  • Fixed the Saxoul Tree’s disappearing issue after loading a save
  • Fixed a respawn issue with the treasure chests
  • Fixed an issue with the quest, Public Image, not collecting photos. Once all shots are taken, the target’s image will update if it still doesn’t.
  • Fixed that Elsie did not appear in the Game Center during the Take it Easy
  • Fixed missing letters on Game Center and the bridge

Quelle: Pathea Games via Steam 1, 2; abgerufen am 02. September 2022, 10:34 Uhr

Bildquelle: Pathea Games

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Siehe auch

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